Monday, February 22, 2021
Payment from your account.
I have to share bad news with you.
Approximately few months ago I have gained access to your devices, which you use for internet browsing.
After that, I have started tracking your internet activities.
Here is the sequence of events:
Some time ago I have purchased access to email accounts from hackers (nowadays, it is quite simple to purchase such thing online).
Obviously, I have easily managed to log in to your email account (seo.outsourcing1.sindia12345@blogger.com).
One week later, I have already installed Trojan virus to Operating Systems of all the devices that you use to access your email.
In fact, it was not really hard at all (since you were following the links from your inbox emails).
All ingenious is simple. =)
This software provides me with access to all the controllers of your devices (e.g., your microphone, video camera and keyboard).
I have downloaded all your information, data, photos, web browsing history to my servers.
I have access to all your messengers, social networks, emails, chat history and contacts list.
My virus continuously refreshes the signatures (it is driver-based), and hence remains invisible for antivirus software.
Likewise, I guess by now you understand why I have stayed undetected until this letter...
While gathering information about you, I have discovered that you are a big fan of adult websites.
You really love visiting porn websites and watching exciting videos, while enduring an enormous amount of pleasure.
Well, I have managed to record a number of your dirty scenes and montaged a few videos, which show the way you masturbate and reach orgasms.
If you have doubts, I can make a few clicks of my mouse and all your videos will be shared to your friends, colleagues and relatives.
I have also no issue at all to make them available for public access.
I guess, you really don't want that to happen, considering the specificity of the videos you like to watch, (you perfectly know what I mean) it will cause a true catastrophe for you.
Let's settle it this way:
You transfer $950 USD to me (in bitcoin equivalent according to the exchange rate at the moment of funds transfer), and once the transfer is received, I will delete all this dirty stuff right away.
After that we will forget about each other. I also promise to deactivate and delete all the harmful software from your devices. Trust me, I keep my word.
This is a fair deal and the price is quite low, considering that I have been checking out your profile and traffic for some time by now.
In case, if you don't know how to purchase and transfer the bitcoins - you can use any modern search engine.
Here is my bitcoin wallet: 16aqr3rXxCtxa8AK3ErftnBQLfzyyhjpXJ
You have less than 48 hours from the moment you opened this email (precisely 2 days).
Things you need to avoid from doing:
*Do not reply me (I have created this email inside your inbox and generated the return address).
*Do not try to contact police and other security services. In addition, forget about telling this to you friends. If I discover that (as you can see, it is really not so hard, considering that I control all your systems) - your video will be shared to public right away.
*Don't try to find me - it is absolutely pointless. All the cryptocurrency transactions are anonymous.
*Don't try to reinstall the OS on your devices or throw them away. It is pointless as well, since all the videos have already been saved at remote servers.
Things you don't need to worry about:
*That I won't be able to receive your funds transfer.
- Don't worry, I will see it right away, once you complete the transfer, since I continuously track all your activities (my trojan virus has got a remote-control feature, something like TeamViewer).
*That I will share your videos anyway after you complete the funds transfer.
- Trust me, I have no point to continue creating troubles in your life. If I really wanted that, I would do it long time ago!
Everything will be done in a fair manner!
One more thing... Don't get caught in similar kind of situations anymore in future!
My advice - keep changing all your passwords on a frequent basis
Friday, January 8, 2021
Waiting for the payment.
Have you recently noticed that I have e-mailed you from your account?
Yes, this simply means that I have total access to your device.
For the last couple of months, I have been watching you.
Still wondering how is that possible? Well, you have been infected with malware originating from an adult website that you visited. You may not be familiar with this, but I will try explaining it to you.
With help of the Trojan Virus, I have complete access to a PC or any other device.
This simply means I can see you at any time I wish to on your screen by simply turning on your camera and microphone, without you even noticing it. In addition, I have also got access to your contacts list and all your correspondence.
You may be asking yourself, "But my PC has an active antivirus, how is this even possible? Why didn't I receive any notification?" Well, the answer is simple: my malware uses drivers, where I update the signatures every four hours, making it undetectable, and hence keeping your antivirus silent.
I have a video of you wanking on the left screen, and on the right screen - the video you were watching while masturbating.
Wondering how bad could this get? With just a single click of my mouse, this video can be sent to all your social networks, and e-mail contacts.
I can also share access to all your e-mail correspondence and messengers that you use.
All you have to do to prevent this from happening is - transfer bitcoins worth $1450 (USD) to my Bitcoin address (if you have no idea how to do this, you can open your browser and simply search: "Buy Bitcoin").
My bitcoin address (BTC Wallet) is: 1A2BsswHPrE2RvUusSQY4w53P1WjuUdpbN
After receiving a confirmation of your payment, I will delete the video right away, and that's it, you will never hear from me again.
You have 2 days (48 hours) to complete this transaction.
Once you open this e-mail, I will receive a notification, and my timer will start ticking.
Any attempt to file a complaint will not result in anything, since this e-mail cannot be traced back, same as my bitcoin id.
I have been working on this for a very long time by now; I do not give any chance for a mistake.
If, by any chance I find out that you have shared this message with anybody else, I will broadcast your video as mentioned above.
Wednesday, November 25, 2020
Commercial offer
Unfortunately, I have some bad news for you.
Several months ago, I got access to the device you are using to browse the internet.
Since that time, I have been monitoring your internet activity.
Being a regular visitor of adult websites, I can confirm that it is you who is responsible for this.
To keep it simple, the websites you visited provided me with access to your data.
I've uploaded a Trojan horse on the driver basis that updates its signature several times per day, to make it impossible for antivirus to detect it. Additionally, it gives me access to your camera and microphone.
Moreover, I have backed-up all the data, including photos, social media, chats and contacts.
Just recently, I came up with an awesome idea to create the video where you cum in one part of the screen, while the video was simultaneously playing on another screen. That was fun!
Rest assured that I can easily send this video to all your contacts with a few clicks, and I assume that you would like to prevent this scenario.
With that in mind, here is my proposal:
Transfer the amount equivalent to 1350 USD to my Bitcoin wallet, and I will forget about the entire thing. I will also delete all data and videos permanently.
In my opinion, this is a somewhat modest price for my work.
You can figure out how to purchase Bitcoins using search engines like Google or Bing, seeing that it's not very difficult.
My Bitcoin wallet (BTC): 14X4HmqJKQWCrNY9gthXVyPRa6KZhEkkmT
You have 48 hours to reply and you should also bear the following in mind:
It makes no sense to reply me - the address has been generated automatically.
It makes no sense to complain either, since the letter along with my Bitcoin wallet cannot be tracked.
Everything has been orchestrated precisely.
If I ever detect that you mentioned anything about this letter to anyone - the video will be immediately shared, and your contacts will be the first to receive it. Following that, the video will be posted on the web!
P.S. The time will start once you open this letter. (This program has a built-in timer).
Good luck and take it easy! It was just bad luck, next time please be careful.
Tuesday, September 22, 2020
(106 MB) Download Hitman 3 Contracts Game Highly Compressed For Pc
System Requirements of Hitman Contracts PC Game
- Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
- CPU:Pentium 4 1.6 GHz
- RAM: 256 MB
- Setup Size: 106 MB
Monday, September 21, 2020
Storium Theory: Get Emotionally Invested
You have to let yourself feel.
If you want to tell powerful stories, you have to let yourself feel.
If you want to truly portray your character, you have to let yourself feel.
If you just want to have the best time you can roleplaying, to have an experience you'll remember and look back on fondly, you have to let yourself feel.
Some people can do this really easily. Others, myself included, have a tougher time with it.
I have a tendency to get pretty mechanical when I'm writing, particularly in RPGs, storytelling games, or the like. I find that I distance myself from the events of the story, from the emotional impact of what goes on, in a way that I don't if I'm just watching a movie or reading a book or playing a video game. When I'm not participating in the writing, I can get involved in the emotion of a story easily. But when I'm participating...
When I'm participating, I spend more time thinking about what should happen next, or what I'm going to do, or what cards I'm going to play, or what my strategy should be for the next step, what abilities I want to use, how my tactics will affect my dice rolls...any or all of that, depending on what sort of writing or gaming we're talking about. It's really easy to distance myself from feeling what's happening in the story, and look at things as the basic exercise of writing or gaming rather than the full-fledged emotional experience of a tale.
There's a social aspect, too, though that's less of a concern in a play-by-post sort of game like Storium. But still...I'm not a guy who likes to have his emotions on full display. I'm not that open, really, and so I tend to consciously or unconsciously resist letting myself react to story events emotionally when I'm writing or playing with others.
I've learned that I have to try to break out of that shell.
The best moments I've had in Storium, in tabletop gaming, in online roleplaying, in MUXes, in any kind of collaborative writing experience...those moments have all been when I let my walls drop. Those are the moments I remember most fondly.
The moments when I let the tears come while I read and wrote.
The moments when I felt anger at the deeds of a villain.
The moments when I worried for a hero who had disappeared.
The moments when I dove into my character's mindset and felt the fear he would about the monster lurking in the dark.
It's so very easy to separate ourselves from the tale. Sometimes we do it because we'd be uncomfortable otherwise. In a horror game, for instance, we'll crack jokes or make table talk about the real world, reemphasizing the unreality of the horror. In the midst of a tragedy, we'll have our heroes stand bold and proud, brushing off the sorrow and just going on being heroes. We can't have them break, because someone might think we've broken too.
But I've learned that when I allow myself to feel, when I allow that fear or horror or sadness or pain or joy or hope or dream or love to affect me, and then allow it to affect my writing, I get an experience I can remember, and an experience others can remember as well.
I've learned that I can best write a character who has gone through struggles and pain when I let myself feel the sadness, just as I would if I weren't participating in the writing. I've learned to force myself to treat roleplaying and collaborative storytelling just like watching a movie or reading a book or playing a video game with a great tale - I've learned to drop my guard and let things hit me.
Because when I let things hit me, I let them hit my character, and when I let them hit my character, my character's reactions are more honest, more powerful, more raw and pure. It makes the character feel like a full-fledged person, with hopes and dreams and fears and pain, who is affected by the tale, driven by the tale, pushed to react and to experience emotion and to be changed by those experiences.
For me, it's hard. It's honestly hard. It's so easy to slip back into just thinking, "Well, what should happen next?" or "What card should I use here?" or "What tactic seems best?" or "What would be a cool thing to do?" or "What's my next one-liner?" And look - all of those questions can be, frequently are good things to ask. But not if they separate you from actually feeling. And for me, they can, unless I force myself to into the right mindset. For me, they can, unless I specifically connect myself with the heart of the tale.
This isn't something I can tell you how to do. Everybody's different. Everybody reacts to a story differently. For some of you, this isn't even something you'll have to think about. Some of you are reading this article and thinking, "Wow, I mean, I just get in my character's head and I feel this stuff anyway." And that's great! There are people who can just do that, who can just feel like a character, get in their head, think like they do, and feel like they do. It's something you hear about from great actors all the time, and it's something I've heard from great roleplayers as well.
But if you're like me, and you find yourself thinking clinically about stories, thinking about plot designs, thinking about cards or dice or what-have-you, thinking about character motivations from a distance...I can't tell you how to do it, but I encourage you to try to break that. Think like a reader, think like someone who is experiencing the tale. Don't think what your character should do, feel what your character will do.
If you're like me, that isn't going to be easy, and you aren't going to succeed all the time. But those moments where you do succeed? Those are going to be the moments you remember, the moments you deeply treasure, the moments you look back on years from now and relive in your mind.
When that happens...you see the true treasure that roleplaying, that collaborative storytelling, that writing in general can be. You leave a part of yourself in that story. You become a part of it, and it becomes a part of you. It is a beautiful, wonderful experience.
So...let yourself feel. Open yourself to that experience. Let the story in.
This will be the final weekly article of Storium Theory. I'm not going to say that I'm solidly done, that there will never be another article, but I've said just about everything I can think of to say at present. I've written one hundred and thirty-three articles about Storium, counting this one, and I've written about it since November 2015. That's...probably more than I've written about anything else in my life, ever. And that's not counting my participation in Storium Arc, where I've spent many hours talking about this great system and community as well.
It's amazing to me the level of depth that a system like Storium has turned out to have...the fact that I could find so much to write about it, the fact that I could write for such a long time on it and it alone...that honestly surprised me. When I started this out, I didn't initially set it up on my blog. I was just going to have four or five little articles on a webpage somewhere, just a quick little guide of sorts for new Storium players or narrators.
But Storium was deeper than that. Storium was more than that. Exploring Storium took longer, took more thought, became more interesting to me. I found myself exploring the ways the system could be used, the ways you could use challenges to do interesting things, and that got me thinking about how things could work in my own games or with my own characters, and those fed back into articles here.
Now...again, I can't say I'm done. I'm still playing Storium, and topics will still likely arise. But for now, this is the end of weekly articles, of regularly scheduled articles.
I hope that those of you who have read these have found them useful. I hope that I've helped you get more comfortable with the Storium system, and to learn to use it in creative ways, ways that can enhance your stories and lead to memorable and fun games. I hope that I've helped you get into your characters and explore them more deeply.
But now, as ever, I want to emphasize something: My way to play Storium is not the only way to play Storium. My way to write is not the only way to write. As I close up this post, and with it, the regular Storium Theory articles, I want to encourage you to look not just here, but to the community in general, to other Storium games, to other resources. If you need help, ask for it - the community is willing. If you need examples, look for them among the other games out there. See how things have worked. Explore. And come up with your own methods, your own interesting ways to use the system, your own house rules.
Storium is a simple system in concept, but a deep one at heart. Take the time to get to know it and it will reward you.
May the future bring you friendship, great stories, and treasured memories.
Saturday, September 12, 2020
Fairy Tail Review (PS4)
Title: Fairy Tail
Developer: KOEI TECMO America
Publisher: KOEI TECMO America
Genre: Action, Adventure, RPG
Price: $59.99
Also Available On: Steam, Switch
It's no accident that Fairy Tail's release had to be delayed a full quarter. The significant following of the manga and anime franchise necessitated its improvement prior to being deemed worthy of hitting retail shelves. The good news is that the wait has not been for naught. It's a Japanese role-playing game that doesn't redefine the genre, but delivers exactly what fans expect: loads of development and interactions of familiar protagonists. In fact, developer Gust went the other extreme; it assumes the popularity of the source material and wastes no time on preambles. It starts off the game smack dab in the middle of events of the Weekly Shonen Magazine series and assumes gamers can immediately follow the narrative.
To be fair, newcomers to the intellectual property won't stay uninformed for long. The beloved story of wizards, dragon slayers, and demons in Earth-land is easy enough to pick up despite the hefty backstories brought up left and right, with gamers tasked to rebuild the Fairy Tail guild to its former glory through quests, the fulfillment of specific missions, the forging and fortifying of relationships, turn-based combat after turn-based combat, and, needless to say, heroic feats that ultimately save the world. In short, it's nothing new and nothing JRPG veterans haven't seen before.
Fortunately, the familiar JRPG beats are donned in resplendent Fairy Tail garb. The three-dimensional models and backgrounds are luscious and meticulously detailed for the most part, backstopping a resplendent sound mix that celebrates the its fun, if sometimes, frivolous take on genre staples. Indeed, there are character development and specific story arcs, but not to the point of eating up precious time. And while grinding is a given, its not required to excess. There's likewise a good amount of fan service, but far from overbearing to the point of embarrassment.
All told, Fairy Tail earns its keep by hitting the right notes to satisfy followers of the manga craving for a worthy crossover title. Its ultra-smooth interface and deep but not complicated battle mechanics ensure hours upon hours of enjoyment. And, unlike plenty of JRPG offerings, it's designed to be completed in a reasonable time frame. Highly recommended.
THE GOOD
- Faithful representation of the source material
- Complex but not complicated battle systems
- Doesn't take itself too seriously
THE BAD
- No preambles
- While not to excess, grinding still a requirement
- Cutscenes and animations better appreciated by those steeped in the series
- Avoidable fan service
People Behind The Meeples - Episode 243: Anthony Hore

Welcome to People Behind the Meeples, a series of interviews with indie game designers. Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before. If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!
| Name: | Anthony Hore |
|---|---|
| Email: | anthonyhore@gmail.com |
| Location: | Vancouver, BC, Canada |
| Day Job: | Graphic Designer & Art Director |
| Designing: | Two to five years. |
| BGG: | The Pet Cemetery |
| Facebook: | The Pet Cemetery |
| Twitter: | @Ahore |
| Instagram: | @anthonyhore |
| Other: | The Pet Cemetery on Kickstarter |
| Find my games at: | On Kickstarter |
Anthony Hore
Interviewed on: 7/20/2020
This week's interview is with Anthony Hore, the designer behind The Pet Cemetery on Kickstarter right now! The Pet Cemetery is his first game to be published and it's already funded in its Kickstarter campaign! Read on to learn more about Anthony and his other projects.
Some Basics
Tell me a bit about yourself.
How long have you been designing tabletop games?
Two to five years.
Why did you start designing tabletop games?
I've always been a really creative person and I felt that I should try and combine that with my passion for boardgames. This is my first time creating a game so I wanted to make something that was fun, easy to learn and play, and something that had plenty of variety and replayability.
What game or games are you currently working on?
The Pet Cemetery
Have you designed any games that have been published?
No, I'm a first time game designer.
What is your day job?
Graphic Designer & Art Director
Your Gaming Tastes
My readers would like to know more about you as a gamer.
Where do you prefer to play games?
At my good friend Ben's house, they have a really great outdoor patio with a large table so we can enjoy being outside in the summer while also playing games.
Who do you normally game with?
I have a great group of 10 friends who we play with regularly. From larger campaigns with 3-4 people to fun Friday night games nights with the whole crew.
If you were to invite a few friends together for game night tonight, what games would you play?
Currently I'm addicted to 'The Lord of the Rings: Journeys in Middle Earth' as a campaign game with 3 of my closest friends.
And what snacks would you eat?
Pizza and red wine.
Do you like to have music playing while you play games? If so, what kind?
We always have on The Lord of the Rings playlist on Spotify.
What's your favorite FLGS?
Rain City Games at International Village, Vancouver, Canada.
What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Favourite: Mansions of Madness Least Favourite: Fireball Island Worst: Don't Wake Daddy (from my childhood - the premise and story behind this game is just horrible)
What is your favorite game mechanic? How about your least favorite?
Dice throwing for both - it can be so amazing to throw successes but when you're on a bad streak, you're on a bad streak.
What's your favorite game that you just can't ever seem to get to the table?
Tainted Grail - It's an amazing King Arthur inspired campaign game that I've only had a few hours to play but the rest of the crew are hung up on our other campaigns.
What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games
Do you design different styles of games than what you play?
I like to design Board Games, Card Games
OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes
You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.
When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Mechanics are the most important to me when designing the game. I like to figure out the game play, the rubber banding for characters, how the cards or die influence character decisions and motivations. Then I love to test play the crap out of the prototype mechanics to get it right. Once that feels good then I come up with a great theme that I think works for the target audience of gamers.
Have you ever entered or won a game design competition?
No - I wish!
Do you have a current favorite game designer or idol?
I have favourite game illustrators at the moment because I have been so focused on getting the artwork for my game complete in the last few months - I'm most enamoured with Sam Yang who is a digital artist based out of Toronto - check him out on instagram @samdoesarts
Where or when or how do you get your inspiration or come up with your best ideas?
For the game mechanics my best ideas or inspiration come from playing games and getting frustrated with how somethings don't work, or how the game has broken usability. I have always wanted to play games that feel seamless and clear, where the rules and gameplay match up well and make for a fair experience for all. When I find an issue I think about upgrading the mechanic and creating my own version of a game around it.
How do you go about playtesting your games?
I first start with my core group of friends. We will playtest over and over again. Then I reach out to my local game store to get others playtesting and reviewing the game mechanics and art. Finally it's off to google and facebook to find some people who are a good fit for the mechanics or theme of the game to get some unbiased playtesting done.
Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I love working as part of a small team. For my first game 'The Pet Cemetery' I worked primarily with my partner on all the details and mechanics. I find that having a few other voices and minds in the mix help to really elevate and change the game play. However if it's more the 3 or 4 people then it just becomes a big mess and it's hard to stay focused.
What do you feel is your biggest challenge as a game designer?
The biggest challenge is knowing when to take on feedback and when to let it go. I went through so many versions of the game while playtesting that I honestly can't quite remember how the game was first constructed. A lot of the feedback in terms of play and mechanics really helped to elevate and adjust the game however there were some pieces of feedback I knew I just had to let be as they were to help appease a specific person with a specific idea in mind.
If you could design a game within any IP, what would it be?
I already have an idea for a Harry Potter dungeon crawler campaign game - but good luck getting JK Rowling to sign off on the IP, am I right!?!
What do you wish someone had told you a long time ago about designing games?
That it's going to take so much time and effort. It's taken me nearly 2 years to get the game ready for Kickstarter and I don't know how I could have done it faster unless I focused full time on it.
What advice would you like to share about designing games?
That you have to be brave and put it out there for people to review, playtest, and comment on. Sometimes it's hard because the game design can feel like your baby and hearing people pull it apart or give negative critiques breaks your heart. But at the end of the day it will make for a much more compelling game.
Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: None yet, my Kickstarter just went live September 1st.
This is what I have currently crowdfunding: The Pet Cemetery
Games I feel are in the final development and tweaking stage are: RuPauls Drag Race: Cards for the Crown
And games that are still in the very early idea phase are: A Harry Potter dungeon crawler campaign game and an interesting Battle Mage competitive game where you try to dominate the board.
Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Boardgame Spotlight, Board Game Developers Guild
And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!
Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Coke and Betamax all the way!
What hobbies do you have besides tabletop games?
Reading, writing, illustration, plants, video games, and baking.
What is something you learned in the last week?
That the little line on the bottom of a mug is to help water escape when it's in the dishwasher - weird I know, but I just found out about this today!
Favorite type of music? Books? Movies?
Music: Anything I can sing along to, primarily from the 80's and 90's. Books: Fantasy fiction for the win, if there's magic then I'm in. Movies: I'm a sucker for animated pieces, anything from Studio Ghibli and Hayo Miyazaki.
What was the last book you read?
I'm currently re-reading The Name of the Wind series in prep for the final book release.
Do you play any musical instruments?
No I wish! My parents focused my abilities into arts and the creative fields from an early age.
Tell us something about yourself that you think might surprise people.
I'm originally from New Zealand but have taken up residency in Canada.
Tell us about something crazy that you once did.
I jumped out of an airplane for my 22nd birthday.
Biggest accident that turned out awesome?
I applied for a green card to the USA 3 times but never got in, so I figured I would give Canada a try. It was the best decision of my life and I love living here.
Who is your idol?
Melisa Koby is a prolific and beautiful artist who inspires me daily.
What would you do if you had a time machine?
Ohh, big question! Shift the political landscape of the world, introduce 'Green thinking' to earlier generations, or maybe just buy apple stocks.
Are you an extrovert or introvert?
I'm an introvert masquerading as an extrovert.
If you could be any superhero, which one would you be?
Storm! She's a powerful queen who can throw lighting and fly!
Have any pets?
I wish, we live in a condo that doesn't allow pets.
When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I'm hoping that a simple deck of cards survive - I have spent thousands of hours playing different card games with different rules and levels of complexity with all sorts of people. As for what should be forgotten forever, let's not get political. :)
If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Thanks to George Takei for being an amazing ambassador to LGBTQ rights since the 70s. He has opened doors, hearts, and minds for the community.
Thanks for answering all my crazy questions!
Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html
Did you like this interview? Please show your support: Support me on Patreon! Or click the heart at Board Game Links
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