Friday, January 30, 2009

Making Games With International Appeal

Major game portals recognize the importance of making their web sites more accessible so they often have multiple language settings and this is something game developers should learn from from.If you plan properly for this step ahead of time, it is a fairly inexpensive and easy step to add to any game you develop. Localization can seem like a daunting task but I will outline some helpful tips for any game developer to easily add this feature and hopefully increase their international player base.Avoid duplicates and shorten up any instructional text to avoid any unnecessary text as most localization services charge per word. Only include the most important and integral parts of the game instructions or menus in this file. One thing to also avoid doing is putting any text directly in the 2d button art or menus as you won't be able to change that in a localization pass. Instead, make a blank button and overlay 2d programmable text over the buttons. Web games often rely on word of mouth distribution so why not increase your chances of success by localizing the game to reach a broader international audience. Some statistics just for South America (not including Mexico) puts the connected Internet uses at over 104 million users or a 27.1% penetration rate vs their total population rate. Of these Internet users, only 12.3 million users have broadband connections which is a 3.3% penetration rate vs their total connected user base.
Unfortunately many of the games they offer do not allow this same choice once you are actually playing the game which could be potentially a turn off for any prospective gamers. Frustrating the player by not having something as simple as menu text or buttons is something that should be avoided at all costs.
Recently Sony has made huge strides in order to capitalize on the potential market for their hardware and games. Split into three phases they aim to capitalize on the appetite of gamers eager to play games localized and marketed towards them. It is a safe bet that if a large company like Sony plans to address this audience, you as an smaller game developer, should take notice as well.

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